Using Games to Motivate Makers

Allowing and even using games to motivate paid workers has a long tradition (see Donald Roy’s [1960] famous paper on “banana time”). Such games are used to motivate poorly paid workers to continue to work in monotonous jobs. Makers generally do not perform what they consider to be monotonous work and they are not poorly paid- in the main they are paid nothing at all. While most seem to get a great deal of satisfaction from what they do, the capitalist organizations for which they labor as part of the long tail of talent still feel the need to motivate them in various ways, including through the use of games. It is important that organizations keep makers, with their gift of free labor, happy.

For example, Quirky is a web-based company that uses the crowd of makers to “develop better products” (179) and based on these contributions it puts two new products a week into production. Each new Quirky product involves inputs from hundreds of makers. Unlike many other similar systems, the inventor might earn thousands of dollars. Furthermore, everyone involved gets paid although in most cases “it’s just pennies” (180). The process involves a variety of steps- submitting ideas, voting and commenting on those ideas and later the designs, having a say in product names, etc.. Countdown clocks and competitions are employed throughout the process with the result that the entire process “feels like a game” (180).

Similarly, Kickstarter is a web-based system of crowdfunding that is “fun” and has “made a game out of raising money” (174). Deadlines are set, minimum funding levels are defined and if they are not met the project is canceled, various thank-you gifts are offered at different levels of giving, etc. For their efforts and money, investors do not expect a financial return, but rather the new product promised by the project or even just “the emotional reward of knowing that they had something to do with bringing that product into existence” (173).

As in the case of earlier factory workers, fun and games are used to keep the noses of the makers to the grindstone.

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